Inquisitors
Grand Total Cost: 500
A build centred around getting a 4th hero to maximise 'Incite the Mob' rolls. Alternatively, the extra hero could be dropped in favour of Zealots/Fanatics.
Heroes
Total Cost: 400
| Unit | Melee Slot 1 | Melee Slot 2 | Ranged Slot | Unit Cost | Equipment Cost | Total Cost |
|---|---|---|---|---|---|---|
| Grand Inquisitor | Sword | Sword | Crossbow | 85 | 30 | 115 |
| Priest | Hammer | Hammer | - | 80 | 10 | 90 |
| Doomsayer | Pike | - | - | 65 | 10 | 75 |
| Inquisitor | Sword | Torch | - | 105 | 15 | 120 |
Henchman
Total Cost: 100
| Number of Units | Unit | Melee Slot | Flex Slot | Unit Cost | Equipment Cost | Total Cost per Unit | Total Cost |
|---|---|---|---|---|---|---|---|
| 5 | Hound | - | - | 20 | 0 | 20 | 100 |